Redesign of 2D Type Cube fontface and then some 3D research

Updated: Nov 13, 2019

With all the changes going on inside the Cube now that it's been fully modelled in 3D form, this of course meant that the 2D flat face version would also undergo some visual changes. I addressed these, and now with the addition of the joining lumps I have another variation of the font. One with serifs! First, the old face to showcase the changes...

And now, the two new styles. You'll notice (the serif version with lumps on the left) and also changes to the 'O', 'P', 'E', 'D', 'S', 'M', 'V', 'Y' and 'Z' (which is actually the wrong way around. Whoops. So is the 'V' I think).


I typed out 'Type Cube' with these new letters.

Still not sure which version I prefer.


I then started to think about potential type posters and set out to make a Type Square with the flat 2D letters.


The negative space was then subtracted and once more, typeface breeds typeface. I loved the potential for the 'n' [far-left], so rotated it to work [middle] but then felt like this was cheating, so deleted it [far-right].


I attempted a blown up print of certain glyphs. Its cool to see the whole space filled and letterforms created with such minimal shapes.


With this series I wanted to show the journey of the typeface. Starting with the original lowercase font.


I accidentally made this along the way and love it.


The Type Square is my favourite print though...


Next:

  • I'm working on re-creating the 3D angled version of the flat face. Might take a little while longer.

  • And also going to ask about embossing potential for the prints. I think making the experience with the 2D version of the Type Cube letters a potentially tactile one would be cool. (Not sure about this anymore, though might ask anyway).


I actually also added a bit of colour to the 2D face. This took a little while to work out [see below]...

I wanted to show the 3D objects within the confines of the 2D image. Adding colour allowed me to do this.


Below, the colours I've finished with.




 




Update:

Had a quick chat with Steve and he suggested referencing some 'type specimen' posters to help influence the design of the Type Cube poster. Stressing the importance of giving as much design time and ambition to the printed works of this typeface:

  • Since chatting I've realised I need to get back onto the drawing board. Sketch out detailed poster designs and plans for the exhibition!

  • I'm also going to play with an idea of creating a 3D print. One with the red/blue 3D colours...

  • And another idea exploring augmented reality. This could be a cool feature to have at the exhibition. As a way of showcasing all the letters from all angles.

  • I've composed a quick bit of research for each of the thoughts highlighted above.


First (and I know it's a terrible way to source inspiration, but) a bunch of images of type specimen sheets, just to get the ball rolling:

It needs to tell a story of the typeface. Either through imagery or prose. Who knows.


I then did a bit of looking into AR (augmented reality)...

  • https://www.lifewire.com/augmented-reality-on-iphone-4138290

  • Found the above article which mentions the different ways of viewing it on iPhone. I thought it would be cool if it could be viewed straight from the camera, but I think that you have to download an external application to view it. Little bit of a ball ache for the audience but maybe some people would do it.


  • After this initial read, I plowed through a bunch of YouTube videos to see if there were any tutorials out there that might help me.



This one (above) actually seems alright. Using unity and Vuforia. Just still unsure on how to reveal a 3D object. I guess I'll just have to test it out.



The two above might help also.



What I realised I needed to do either way, was transfer my 3D modelling files from Rhino 6 to unity and Cinema 4D, so I'm also making my way through some videos to help aid this workflow:






 



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